In Dilbert: the Board Game, you and up to five friends toil in an office of evil HR directors, accounting trolls, canine consultants, and a boss who bears a suspicious resemblance to the devil. Every project assigned to you is doomed from the start, so your best bet is to dump it on someone else or try to get it killed before it eats away any more of your life. In fact, the only thing that really matters in the end is your own happiness.
Game play is unique and varied. While running to get a signature of someone in accounting, you might just fall and land in "Heck." Cards played not only affect the game but how you play it. 'WTH?' you ask. Here is an example of one of the "consultant" cards: Circle of Trust: While this card is in play, all players must hold hands, forming a circle. We've never played a game this zany and true to life. Seriously, why do your own work when you can pretend to do Dilbert's? In the battle against stupidity and incompetence, sometimes you have to fight fire with fire. via ThinkGeek.